This article, the second in a series of three, is an after-action report on a wargame based on the battle of Nanjing in 1937. The report is written by G. Jökull Gíslason, an Iceland-based wargamer and historian with a special interest in the Second Sino-Japanese War. It shows how wargames and simulations can add an extra dimension to the study of past events.
TURN 1 – Imperial Japanese Army (IJA)
The Japanese went directly ahead with their plan and advanced their infantry towards the barbed wire. Then they sent one tank platoon and their artillery against the HMG nest but it proved to resilient to their fire.
TURN 1 –National Revolutionary Army (China – NRA)
The Chinese sprung their ambush right away into their strong point to deal with those tanks. They also received their reserves on turn 1 and went directly for the objective. Sadly it proved very difficult to make out any targets in the dark so the Japanese infantry escaped unscathed. But the Chinese could make out the teams that had fired at them but again it was hard to make out the veteran enemy in the concealing night and all they had to show for their efforts was a bailed tank.
TURN 2 – IJA
The Japanese now moved all the way to the barbed wire and readied themselves to cut it down. They then divided their fire between the 3.7 PaK and the nest but to no effect.
TURN 2 – NRA
Again the night saved the Japanese infantry but instead the Chinese fire managed destroy a tank and to destroy two teams form the Hohei Battalion Gun Platoon forcing the last gun team to fail platoon morale so that the last gun team was converted to a rifle team as it drew on its Seishin.
TURN 3 – IJA
The Japanese now cut through the barbed wire and took out one PaK and their commander. The Seishin team ran forward and to everyone’s surprise the Chinese defensive fire failed to destroy or pinn it down so they managed to charge and destroy a HMG team before the Chinese infantry saw to their demise.
TURN 3 – NRA
Night ended at the first possible moment leaving the Japanese ill exposed. The Chinese wasted no time to take advantage of this and hammered the closer IJA infantry platoon with everything they had and the effect was devastating. To add insult to injury the PaK managed to blow the last active tank and the platoon failed morale.
TURN 4 – IJA
With two platoons lost and one infantry platoon almost destroyed and in full daylight things do not look good for the Japanese. But the remaining infantry and tank platoon manage to get into the woods for cover. What little Japanese fire there is this turn is ineffective.
TURN 4 – NRA
With the Japanese infantry gone the Chinese attempt a bold move. They charge from their trenches towards the gun teams. Supported by mortar and artillery fire the infantry manage to take out the Hohei Rapid fire guns while the command team escapes.
TURN 5 – IJA
Fortune favours the bold and the Japanese need to reverse their fortunes fast. They send their tanks in advance of their infantry forces and manage to machine-gun the Chinese company that has just arrived on the objective and cause some damage.
TURN 5 – NRA
The Chinese continue their rampage against the gun teams and manage to take out the remaining command team and the command team of the Regimental guns and the observer.
(To be continued.)